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»Princess Crown
  ""

Story: 6

Control: 10

Graphics: 4

Sound: 10

Import Value: 7
RPGs are plagued with the stoic storyline of a hero off on a quest to save a princess. Sometimes this hero is female, most of the times male. Very rarely is the story reversed, and even rarer is that reversal accepted. This is partially seen by both Zelda’s Adventure and Zelda Wand of Gamoleon on the CD-i (I say partially because few accept those games exist in the first place). Well enter Atlus with a gem of a game, on the Sega Saturn of all systems. Here we have Princess Gradriel on a quest to save her kingdom and become a worthy successor to her throne. But you know what, this game doesn’t really need a plot. Don’t believe me, just wait.

So it’s an Atlus game, usually that brings up Ogre Battle and Shin Megami Tenshin thoughts. Well throw those out of the window; this game is an Action/RPG through and through. More akin to Guardian Heroes, Adventures of Link, or River City Ransom than any other game Atlus has released. Guardian Heroes is another fantastic Saturn game that got revived not too long ago on the GBA (check out Bloodspoor's fantastic review of it here). But with those games in mind, what also springs up? Epic tales of countries vying for power? Pokemon with demons? Well that’s all bunk when it comes to Princess Crown. Ogre Battle without the plot is what: an odd fantasy strategy game that eventually inspires Disciples and Disciples 2. Princess Crown without the story is still one of the best experiences in gaming since its initial release on the Saturn in '97.

Graphically the game IS the pinnacle of 2D. Every motion your character does is hand drawn and fantastically executed. There is no doubt in my mind that this is the most beautifully drawn game I have ever played, and trust me, I have played a lot of games. From the opening cutscene to the final boss fight the game is beautiful to the tee. Even the cheesy CG styled drawings fit the atmosphere. I spent more time when I first started playing the game walking back and forth in grandmother's room playing with the cat than it took me to beat the New Super Mario Brothers. No, that could be an overstatement, or a lttle bit of a cheap shot, but nevertheless, effective. Princess Crown is by far one of the most engrossing 2D games to be released since the original Final Fantasy, Legend of Zelda, and Mario Bros games.

Quick Segue: When you first boot the game you control a little girl in her grandmother’s living room. The grandmother is sitting in a chair by the fireplace and ask will you to get a book for her to read to you. There is a book on the ground and a cat, you can pick up either and give them to her, but the cat sits there for a second and jumps off. The book contains your save files for that character. As you play the game you can unlock more characters, thus more books. Each characters storyline is inherently different, but all ties back to Gladriels. Coolest character select screen ever, anywho back to the review

But ohohoh, graphics mean nothing in a game if you can’t move them. The gameplay dynamics are brilliant. The walk around, interact controls are fairly standard fair for a game of this type. Though the battle system is where we start to see the magic. You only use one button for fighting. What you may be saying, how is that brilliant? Simplicity gives way to innovation. Any fighting game fan will find it awkward at first, but love it soon after. It comes down to rolls and control patterns. You also have a power gauge which allows you to do a special attack, which all look stunning.

The game does feel restrictive at first, in that you cannot jump outside of battle. But you do not really need to in the overworld anyway. Then again, the sheer size of the world is breathtaking. It is the biggest Action/RPG that I and many others have ever come across. The sheer size of the world is comparable to Daggerfall’s take on the Elderscrolls world, where it takes hours to walk from one side of the world to the other. Thankfully you can activate teleporters so you don’t have to walk all that way all the time.

Now there is one major drawback to the game. A crucial part to any game to be considered epic is the soundtrack. And while Princess Crown boasts some good music, not one of the songs stick with you and you think, “Oh Princess Crown.” There are no Dear Friends or Terra/Tina’s Themes, like in Final Fantasy V and VI. Just cutesy music and canned sound effects. Granted a better soundtrack would have taken away from the graphic funds, so it becomes a bit of a double edge sword for the development budget.

Import friendly for the most part. The battles menus and what not are actually in English. So with some help from a translation guide for the plot points and shop keepers you can get through the game fairly easily. Though a $60-80 price is very steep for the game.

It is not a must have, or even a must play, just give it a chance by looking at some of the screen shots; and see what 2D gaming could have been. Sadly, one of the greatest 2D rpgs, on one of the greatest 2D consoles, has still never been released outside Japan.

Article by:
Fastbilly1
Posted on: Jul. 17th, 2006

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Platform: Import
Genre: Action RPG
Developer: Atlus
Publisher: Atlus
Release Date: 09/22/2005
Save Type: 1 Slot
Players: 1