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»Slime MoriMori: Dragon Quest Shougeki no Shippou Dan
  "I want even MoriMori more!"

Story: 9

Control: 8

Graphics: 9

Sound: 9

Import Value: 9
When Square Soft and Enix joined forces, they planned and released a wide assortment of games. One of their first games made as Square Enix is the first of a new spinoff franchise of the Dragon Quest franchise called Slime MoriMori: Dragon Quest Shougeki no Shippou Dan. Unlike regular Dragon Quest games, Slime MoriMori is an adventure game. But like many of Square Soft/Enix handheld titles, TOSE was in charge of the game's development. For the first time in the series, you are not put in the role of a humanoid creature. Instead, you take on the role of the most unlikely of heroes - the Blue Slime, fighting through hoardes of find Drackies, Wyverns, and Golems.

Slime MoriMori begins in the village of Boingburg, which is under the attack of a giant Ogre working for the Platypunks, the central villain species of the game. While doing so, the Ogre captures the various inhabitants of the village, with the exception of Rocket (the main character of the game) who was not present to be captured at the time. Rocket now has to search through the vast world of Slimenia in order to rescue all 100 of the town's inhabitants and defeat the Platypunks as well.

Despite the connections to the Dragon Quest franchise, the gameplay has little in common with it, playing more like a game from The Legend of Zelda series. The A button, B button, and D-Pad are the only buttons used for combat and adventuring. A is the primary technique button; pushing A will cause Rocket to jump, and pushing A while in the air will cause him to hover. Holding down A while simultaneously holding down any one direction will charge Rocket up for a roll attack. The roll attack is the most common and essential technique in the game. When used on an enemy, ally, or object, it will cause them to be knocked into the air. This can be used to damage an enemy or to knock something into the air and catching it before it lands. After you are pick up the thing you knocked into the air, you can then throw them onto a trolley (or a similar transportation object), which will take them to the village. If you threw an enemy or ally onto a trolley, they will become a resident of Boingburg. This battle system works very well and provides for some good, fast-paced action. At the end of every level is a boss battle. The majority of the boss battles are unique, such as a vampire who can only be damaged while in the form of many bats, or a Golem robot.

Littered throughout the levels are 100 treasure chests, which contain the 100 kidnapped Slimes. To open them, you must use the roll attack to break them open, and then carry them to the nearest trolley or exit. The map will tell you where some chests are, but I never used it since it made it far too easy to find them. As you return more of the Slimes to Boingburg, they will assist you in accessing new areas in the village. Previously blocked off houses and sectors of the village will eventually become available, some allowing for new side quests and minigames as well.

TOSE is known for making some pretty simple and easy games, such as the Densetsu no Stafy series. Slime MoriMori is not quite as easy as that, but it is still a pretty easy game. When Rocket is attacked by an enemy, he will usually take very little damage from them. The only way to lose is to lose all of your health or for the time limit to run out. The former really only happens when you desire it to, while the latter happens far more often but is still easy to avoid simply by going back to town. Dragon Quest Heroes: Rocket Slime is noticeably more difficult thanks to the tank battles found later in the game.

If there’s one thing that TOSE can do well, it’s make an attractive game. While they are not at the same level of quality as games such as Metroid: Zero Mission, both Golden Suns, or The Legend of Zelda: The Minish Cap, Slime MoriMori has a simplistic charm that most of TOSE’s games have. The characters and environments are well-done, cartoonish, and oh so very cute, with little-to-no slowdown.

The sound effects are somewhat sparse and the game lacks any voiceovers whatsoever, but the music is pretty good although it can be somewhat repetitive. It is pretty appealing, and the difficulty factor syncs up with the kiddy sounding music.

I did not expect that there would be as much stuff to do as there was. To do most of the side quests, you must first expand on the village by bringing materials, enemies, and money to a shop owned by a Platypunk. If you bring the appropriate materials, the Platypunk will make a new addition to the village. There are more than a dozen additions that he can create, including a soccer stadium, flower field, a bridge, and a museum. After you unlock the museum, you can then complete two more sidequests – the first is to transport every enemy that you can find to the village, which will cause statues of them to appear in the museum after you collect enough of them. The second is a puzzle, where you must complete several other lesser quests in order to collect every quest (and trust me - it isn’t easy).

Overall, this is an excellent game and a game I consider a key import title. It is not quite as good as its successor Dragon Quest Heroes: Rocket Slime for the Nintendo DS, but it is superior in other qualities, such as having more minigames and the town building system. If you liked this game, you need to get DQ Heroes on the DS. If you don’t, we may never see a third game in the series - one of the deciding factors is how well it performs in North America and Europe. So get buying, you guys!

Article by:
Alttp
Posted on: Nov. 29th, 2006

     Comments
  Comment Posted on: June 1, 2008

Harley

Rocket Slime is Better

  Comment Posted on: August 21, 2008

clester

were do u bye slime moamori i really want this game im 11 years old and i love rocket slime i have dragon quest 2 but no 1 pleas help me find were to bye it pleas rocke slime is the best game in the whole world.




Platform: Import
Genre: Adventure
Developer: TOSE
Publisher: Square
Release Date: 11/14/2003
Save Type: 1 Slot
Players:





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