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»Slime MoriMori: Dragon Quest Shougeki no Shippou Dan
"I want even MoriMori more!"
When Square Soft and Enix joined forces, they planned and released a
wide assortment of games. One of their first games made as Square Enix
is the first of a new spinoff franchise of the Dragon Quest franchise
called Slime MoriMori: Dragon Quest Shougeki no Shippou Dan. Unlike regular Dragon Quest games, Slime MoriMori
is an adventure game. But like many of Square Soft/Enix handheld
titles, TOSE was in charge of the game's development. For the first
time in the series, you are not put in the role of a humanoid creature.
Instead, you take on the role of the most unlikely of heroes - the Blue
Slime, fighting through hoardes of find Drackies, Wyverns, and Golems.
Slime MoriMori begins in the village of Boingburg, which is
under the attack of a giant Ogre working for the Platypunks, the
central villain species of the game. While doing so, the Ogre captures
the various inhabitants of the village, with the exception of Rocket
(the main character of the game) who was not present to be captured at
the time. Rocket now has to search through the vast world of Slimenia
in order to rescue all 100 of the town's inhabitants and defeat the
Platypunks as well.
Despite the connections to the Dragon Quest franchise, the gameplay has little in common with it, playing more like a game from The Legend of Zelda series.
The A button, B button, and D-Pad are the only buttons used for combat
and adventuring. A is the primary technique button; pushing A will
cause Rocket to jump, and pushing A while in the air will cause him to
hover. Holding down A while simultaneously holding down any one
direction will charge Rocket up for a roll attack. The roll attack is
the most common and essential technique in the game. When used on an
enemy, ally, or object, it will cause them to be knocked into the air.
This can be used to damage an enemy or to knock something into the air
and catching it before it lands. After you are pick up the thing you
knocked into the air, you can then throw them onto a trolley (or a
similar transportation object), which will take them to the village. If
you threw an enemy or ally onto a trolley, they will become a resident
of Boingburg. This battle system works very well and provides for some
good, fast-paced action. At the end of every level is a boss battle.
The majority of the boss battles are unique, such as a vampire who can
only be damaged while in the form of many bats, or a Golem robot.
Littered throughout the levels are 100 treasure chests, which contain
the 100 kidnapped Slimes. To open them, you must use the roll attack to
break them open, and then carry them to the nearest trolley or exit.
The map will tell you where some chests are, but I never used it since
it made it far too easy to find them. As you return more of the Slimes
to Boingburg, they will assist you in accessing new areas in the
village. Previously blocked off houses and sectors of the village will
eventually become available, some allowing for new side quests and
minigames as well.
TOSE is known for making some pretty simple and easy games, such as the
Densetsu no Stafy series. Slime MoriMori is not quite as easy as that,
but it is still a pretty easy game. When Rocket is attacked by an
enemy, he will usually take very little damage from them. The only way
to lose is to lose all of your health or for the time limit to run out.
The former really only happens when you desire it to, while the latter
happens far more often but is still easy to avoid simply by going back
to town. Dragon Quest Heroes: Rocket Slime is noticeably more difficult thanks to the tank battles found later in the game.
If there’s one thing that TOSE can do well, it’s make an attractive
game. While they are not at the same level of quality as games such as Metroid: Zero Mission, both Golden Suns, or The Legend of Zelda: The Minish Cap,
Slime MoriMori has a simplistic charm that most of TOSE’s games have.
The characters and environments are well-done, cartoonish, and oh so
very cute, with little-to-no slowdown.
The sound effects are somewhat sparse and the game lacks any voiceovers
whatsoever, but the music is pretty good although it can be somewhat
repetitive. It is pretty appealing, and the difficulty factor syncs up
with the kiddy sounding music.
I did not expect that there would be as much stuff to do as there was.
To do most of the side quests, you must first expand on the village by
bringing materials, enemies, and money to a shop owned by a Platypunk.
If you bring the appropriate materials, the Platypunk will make a new
addition to the village. There are more than a dozen additions that he
can create, including a soccer stadium, flower field, a bridge, and a
museum. After you unlock the museum, you can then complete two more
sidequests – the first is to transport every enemy that you can find to
the village, which will cause statues of them to appear in the museum
after you collect enough of them. The second is a puzzle, where you
must complete several other lesser quests in order to collect every
quest (and trust me - it isn’t easy).
Overall, this is an excellent game and a game I consider a key import title. It is not quite as good as its successor Dragon Quest Heroes: Rocket Slime
for the Nintendo DS, but it is superior in other qualities, such as
having more minigames and the town building system. If you liked this
game, you need to get DQ Heroes on the DS. If you don’t, we may
never see a third game in the series - one of the deciding factors is
how well it performs in North America and Europe. So get buying, you
guys!
Article by: Alttp
Posted on: Nov. 29th, 2006 |
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Comment Posted on: June 1, 2008 |
Harley |
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Comment Posted on: August 21, 2008 |
clester |
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were do u bye slime moamori i really want this game im 11 years old and i love rocket slime i have dragon quest 2 but no 1 pleas help me find were to bye it pleas rocke slime is the best game in the whole world.
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